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121. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
A few comments: - I would have preferred making training missiles harder than making training guns easier. I'll get over it. - You're going to auto redeem all my hundreds of unclaimed certificates. :( - You should make T2 ammo usable in faction gu...
- by Liang Nuren - at 2013.09.30 17:35:00
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122. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: mynnna wrote: Anharat wrote: >has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit i...
- by Liang Nuren - at 2013.08.08 22:11:00
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123. Nidhoggur - in Ships and Modules [original thread]
It's got pretty good scan res and the bonus to both shield and armor can come in handy on occasion. But really that doesn't matter much since it's best used for repping a POS. -Liang
- by Liang Nuren - at 2013.08.08 04:46:00
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124. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Yep your right, but i dont want my skills get obsolete. The Boosting mechanic needs tweaking not deleting. This is an entirely different question than the one you originally posed. You originally said that nobody would...
- by Liang Nuren - at 2013.08.06 20:17:00
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125. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Monsieur Leon wrote: Liang Nuren wrote: Lephia DeGrande wrote: This is a MMORPG, if your able to organize 256 People it should have an advantage for this bunch of Players! I highly disagree with your opinion, think how long sklling is n...
- by Liang Nuren - at 2013.08.06 19:00:00
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126. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: If you lower the amount to much no one will skill 50 days+ for 10%. And to ditch the boosting mechanic as whole would kill the complete Command Ship section at once. This cant be the answer, sry. You obviously haven't...
- by Liang Nuren - at 2013.08.06 18:10:00
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127. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Lephia DeGrande wrote: Garviel Tarrant wrote: So can we all agree that the boosts should be nerfed about twice as much as this? (The correct answer is yes) Link nerf V2 plx. No! Dont Blame the Booster! Its the simp...
- by Liang Nuren - at 2013.08.06 18:05:00
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128. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Dear Liang, i respect you, but no killing the fleetboost is like ditching the fleet as whole. Target calling isnt worth a own ship. The problem with links is that they quickly become mandatory . This is pretty much...
- by Liang Nuren - at 2013.08.05 23:52:00
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129. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: This is a MMORPG, if your able to organize 256 People it should have an advantage for this bunch of Players! I highly disagree with your opinion, think how long sklling is needed to get, 1 Fleet Commander at V, 5 Wing C...
- by Liang Nuren - at 2013.08.05 20:25:00
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130. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Liang Nuren wrote: Harvey James wrote: Liang Nuren wrote: The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this....
- by Liang Nuren - at 2013.08.02 22:14:00
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131. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Liang Nuren wrote: The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple ...
- by Liang Nuren - at 2013.08.02 22:00:00
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132. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%[/b]
I'd say that deadspace is still relatively unattractive when compared to ASBs, and I'd like to see them included ...
- by Liang Nuren - at 2013.08.02 21:58:00
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133. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
The nerf to strength isn't hard enough, but it's encouraging nonetheless. Honestly you could delete leadership entirely and I'd be totally ok with this. Please remember I say this as the primary triple link booster for Heretic Army. :) -Liang Ed...
- by Liang Nuren - at 2013.08.02 21:48:00
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134. qusetion about the Nightmare - in Ships and Modules [original thread]
I always found it effective to have more than one ship. Some missions are better fit short range and it takes too long to refit really. Just buy two nightmares and have one pulse fit and the other beam fit. In my particular case the last trio I us...
- by Liang Nuren - at 2013.08.02 21:42:00
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135. Stabber Needs +0.2 Powergrid - in Ships and Modules [original thread]
Malcanis wrote: What's so bad about using 1 meta 4 shield extender? I'm going with this answer too. -Liang
- by Liang Nuren - at 2013.06.28 02:17:00
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136. Post Odyssey evaluation - Who is the king of PVE? - in Ships and Modules [original thread]
Frostys Virpio wrote: Whitehound wrote: Sergeant Acht Scultz wrote: With all Marauders except for mission grinding armor ones can fit sebos in mids but still, any fly farting in africa will jam your Marauder 2 galaxies away. Try using E...
- by Liang Nuren - at 2013.06.27 08:39:00
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137. why legion instead of tengu - in Ships and Modules [original thread]
chris elliot wrote: It can even do some nano silliness like the zealot for some of the truly weird out there. Hi!!!! -Liang
- by Liang Nuren - at 2013.06.26 17:56:00
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138. why legion instead of tengu - in Ships and Modules [original thread]
Tsukino Stareine wrote: Liang Nuren wrote: Tsukino Stareine wrote: curse or pilgrim does it better. I'd say that Neut Legion >>>>> Neut Pilgrim and Neut Ashimmu. -Liang my bad, I should have only said curse does it b...
- by Liang Nuren - at 2013.06.25 23:48:00
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139. why legion instead of tengu - in Ships and Modules [original thread]
Tsukino Stareine wrote: curse or pilgrim does it better. I'd say that Neut Legion >>>>> Neut Pilgrim and Neut Ashimmu. -Liang
- by Liang Nuren - at 2013.06.25 22:34:00
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140. Best Caldari ship for solo pvp??? - in Ships and Modules [original thread]
velmistr Ecco wrote: Liang Nuren wrote: I've never seen Caldari be actually bad at solo PVP. The Drake has always been the best BC ... -Liang I have also trying to return to eve after a long time, but I bet you remember times when nobody...
- by Liang Nuren - at 2013.06.25 00:30:00
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